![]() The middle section feels a little lacking due to the snare as well. The other various additions throughout the song are also quite nice. I do like the little edit at measure 9 before the melody kicks in. ![]() ![]() Gravity - The snare drum here probably could have been pitched up just a tad. When the lead kicks in during the second half of the song, the delay for the track seems a little unnecessary. Gestation - The intro feels neutered thanks to the new kick sample (common complaint, I know). I enjoyed the drum fill in the intro, which was definitely enhanced by the new drums. There might have been an opportunity or two in the beginning to have some subtle pitch slides with the swelling chords, however the melody later on utilizes the pitch sliding so it might seem forced. Geothermal - One of my favorite tracks from the original (if not my favorite) and this was great. Gameover - I feel like the bass has a rather quick decay on some of the notes? I know its part of the original, but it sounds a little odd. The pitch slide on the 5th track seems a tad overdone, but I do like the portamento used prior.Įyes of Flame - So far this one seems to have the best usage of the new drum samples, the section where the snare gets pitched down is quite good. Very nice.Ĭharge - This one is also quite nice. The snare sample works a little better in this song as well, with the little delay trails afterwards. It might be the new crisp samples or something but it seems like its lacking a little bit of low-end? This one's also pretty good (Still suffers from the weird kick drum sample).Ĭemetery - The lead in this one is very very good. I get what you're trying to do here but it would have worked just as well if not better if you just doubled the original bassline.Ĭave Story - The new hi-hat sample works wonders here. The 'distorted guitar' tracks could also probably go without the pitch slides (it works good for the weird spacey melody/effect though).īreak Down - The underlying bass track sometimes overpowers the melody and doesn't follow the rest of the tracks melodically. I was half expecting some extra flourish but it sounds good from the get-go.īalrog's Theme - The snare drum is probably a tad too punchy (not as gross and noisy) for the intro. I get that it's trying to follow the 'root note' but it doesnt really work (barely noticable but it's still there).īalcony - This one is pretty good. (Just don't forget to credit me, and lmk if you use it bc it makes me feel happy)Īccess - The extra flute track that comes in during the second half of the song sounds out of place. Yes, you can use this in your mod, I actively encourage use of this in mods infact All of which are spruced up to sound cleaner than their original variants!ĭaisuke Amaya (Cave Story OST, Cave Story Beta OST, Kero Blaster OST)īonus, higher quality OrgMaker samples, ready for use with pxTone : Included are Cave Story songs, Cave Story Beta songs, and a (not so big) surprise hidden in there. The mixing in every song has been adjusted to make listening to the soundtrack just a bit less painful. ![]() There are some liberties taken, as well as some instruments that simply do not resample as intended due to issues in pxTone's resampling algorithm.Īll of the waveforms, volume slides, and panning, is now smoother and more consistent, and many songs have had other frills added to them to help them really pop out better. It takes advantage of the capabilities of pxTone. Quote speaks to non-player characters scattered around the game world in order to learn more about the world and its inhabitants.Re : Cave Story is a remaster of the original Cave Story soundtrack, the goal is to make listening to the soundtrack a more enjoyable experience overall. The character gains access to new areas as he powers up his weapons by collecting triangular experience crystals and solves various platforming puzzles. A port of Cave Story+ for the Nintendo Switch was released in June 2017.Ĭave Story revolves around Quote, a robot who wakes up suffering amnesia and explores in cavernous areas in order to figure out his backstory and escape from the cave. A 3D remake of the game, titled Cave Story 3D, was developed by Nicalis and published by NIS America for the Nintendo 3DS in November 2011. An enhanced version, Cave Story+, was released for Steam in November 2011, and the original game was released for the Nintendo 3DS in October 2012 with added content. Independent video game developer Nicalis worked with Amaya to port the game to WiiWare and DSiWare in 2010.
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